Skip to content
dak.dev

About

Architecture and platforms for teams that need to move fast

What I Bring

I'm Dak, a software engineer with 15+ years of professional experience. I specialize in leading architecture and building the technical foundations—shared systems, platforms, and developer workflows—that let engineering teams move quickly without sacrificing reliability.

My perspective spans product, frontend, backend, data, infrastructure, developer experience, security, and AI. That breadth helps me see how a decision in one layer affects the rest of the system, weigh tradeoffs in context, and set direction that works for both the product and the people building it.

I've led teams of 8–12 engineers and helped scale features across a marketplace serving 16 million users. I've also built the technical foundation for an early-stage company that raised a $2.1 million pre-seed round, supported AAA game launches, and shipped early-stage products from scratch.

How I Work

I treat architecture as a force multiplier. A strong foundation gives engineers clear boundaries, dependable primitives, and a paved path for common work. It makes the right thing easier to build and gives a team room to move quickly as the product grows.

I start by making the whole system legible: the product goals, technical constraints, team workflows, operational risks, and likely points of change. At Weedmaps, that approach helped move releases from months to weekly. At NCSoft, it guided a core platform rebuild from PHP to TypeScript while supporting live game launches.

Always a Builder

My father introduced me to programming when I was five. I built my first website at ten and began working professionally in 2010. The tools have changed, but the impulse has stayed the same: understand how something works, then make something useful with it.

Some of my most formative products came from Aion Online. I founded and managed the Zephyr guild, which grew to 300 members at its peak, then built Zephyr.team into a scheduling and player platform for the community. I later rebuilt MyAion.xyz, which reached 24,000 monthly active users at its peak. Those communities taught me that the best products usually begin with a problem you understand firsthand.

PvP All Day

The project came from a simple problem: Aion players were creating remarkable videos, but discovering the right ones meant sifting through YouTube and hoping you found the creators worth following.

“I created PvP All Day to give Aion's best video creators and players a channel of their own.”
  1. Founded · September 24, 2012

    A channel worth tuning into

    PvP All Day started as a curated front page for the Aion videos worth seeing—one place to find the right creators without searching blindly through YouTube.

    Early archive01 / 04
    Early PvP All Day homepage with a featured Aion video and a list of newly curated videos.
  2. Editorial evolution

    Curation became a product

    Featured placements, PvP and PvE categories, and creator-focused presentation turned a collection of links into a living editorial destination for the community.

    Curated front page02 / 04
    PvP All Day editorial homepage with featured Aion videos, category navigation, and a live streamer module.
  3. Discovery and participation

    The audience became a community

    Search, forums, chat, submissions, guides, and streamer discovery gave players ways to participate—not just watch—and gave creators more ways to be found.

    Community portal03 / 04
    Expanded PvP All Day community portal with search, forum, chat, submissions, video categories, and streamer discovery.
  4. Platform era

    Video grew into a live network

    In its final era, PvP All Day connected featured live streams, supported creators, Discord, and partner communities in one place. At its peak, the platform reached 26,000 monthly active users.

    Live network04 / 04
    Later PvP All Day platform featuring a live stream, supported streamer directory, Discord, and community partners.

Beyond Software

I grew up around the film industry and originally considered becoming a film editor. That background still shapes how I think about pacing, storytelling, and the experience of using a product—not just whether it works.

I'm married to Nicole, still enjoy MMORPGs and strategy games, and co-host the tech night! meetup. I moved to the Bay Area in February 2026 and am based here now.

Current Focus

I'm focused on platform architecture and AI-enabled systems that hold up outside a demo. That means giving developers a foundation they can build on confidently: clear orchestration, useful evaluation, human review where it matters, and the operational discipline expected of traditional software.

I'm especially interested in teams working through an ambitious product or systems problem where experienced technical judgment can turn uncertainty into momentum.

Keep Exploring

See the full timeline of my work and side projects, or get in touch.